@startuml
sprite $hat_cowboy [48x48/16] {
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!define FA6_HAT_COWBOY(_alias) ENTITY(rectangle,black,hat_cowboy,_alias,FA6 HAT_COWBOY)
!define FA6_HAT_COWBOY(_alias, _label) ENTITY(rectangle,black,hat_cowboy,_label, _alias,FA6 HAT_COWBOY)
!define FA6_HAT_COWBOY(_alias, _label, _shape) ENTITY(_shape,black,hat_cowboy,_label, _alias,FA6 HAT_COWBOY)
!define FA6_HAT_COWBOY(_alias, _label, _shape, _color) ENTITY(_shape,_color,hat_cowboy,_label, _alias,FA6 HAT_COWBOY)
skinparam folderBackgroundColor<<FA6 HAT_COWBOY>> White
@enduml